Transfer 2: It's a good thing players can be bought and sold rather easily. On second thoughts, it's not. It only means I ended up wasting one transfer to sell and buy back KP. Along the way, I also bought Smith. But the whole maneuver cost me two precious transfers for nothing. (People like me should be shackled.)
A few furrowed brows and 3 transfers down the line: The simple realisation dawns that to play the game properly one must have a good grasp of the rules. Or else, one ends up wasting a whole lot of buying and selling for nothing.
Transfer 3, first Test: Flintoff is expected to return for the second Test. Right. (There goes another transfer.) That means 3 transfers down before the second Test has commenced.
Transfer 4, first Test: Why didn't I have Sidebottom in my original team? I need him for the second Test. Let's buy Sidebottom. He's definitely worth his transfer price in gold.
Flashback to 2 minutes after buying Sidebottom: Sidebottom is likely to be ruled out of the second Test. And that means another transfer, my fourth, wasted. Of course, I could have saved myself the 'Sidebottom transfer' by waiting till 35 minutes before the commencement of the second Test. And of course I didn't.
Transfer 5: Somewhere along the rocky road my team currently finds itself in, I lost Stuart Broad, picked up Hoggard and left myself with a solitary transfer and a handful of straws to clutch at. Only to have the England selectors bring Pattinson in out of nowehere. Like I said, this fantasy campaign has gone down the tubes. Very quickly. (To think it started so promisingly.)
Moral of the story: 6 transfers are far from adequate for such an important and uncertain series. Especially, if you happen to be a bit of a 'trigger hippie'. Must launch a 'comment campaign' to redress this anomaly.

